Hitman: Blood Money is
a stealth game developed by IO Interactive and published by Eidos
Interactive. It is the fourth entry in the Hitman game series.
The
story follows the life of professional hitman, Agent 47, as narrated in
cut scenes by a former director of the FBI to a journalist who is
interviewing him. The wheelchair-using ex-director recounts how his
agency tracked 47 over a two-year period. The game also marks 47's
arrival to the United States. The game was a commercial success, selling
more than 2.1 million units. The sequel Hitman: Absolution has been
confirmed by IO Interactive with a release date of November 20, 2012.
Hitman's back, drawing you closer than ever into his deadly world
where staying anonymous, being smart and totally ruthless are the key
to a perfect execution. Lucrative contracts on the rich and powerful in
high profile locations, make killing for money good business. But when a
rival agency enters the scene it's war and only the best man will be
left standing.
The basics of Blood Money are similar to past entries in the
series; each mission is framed around the killings of one or more
individuals, which the main protagonist (Agent 47) must accomplish.
Standing between him and success are armed guards, security checkpoints,
possible witnesses and other obstacles. The player guides 47 through
the game's levels with the help of a satellite map which can be accessed
at any time. The map indicates the layout of each topographical area of
the level, the whereabouts of 47's main targets, and other
CPU-controlled characters. In order to carry out his mission, 47 may use
any method at his disposal to eliminate his targets, regardless of
witnesses or excessive violence done to bystanders. Beyond rewarding
stealth over bloodshed as is traditional in the series, Blood Money
includes features that directly penalize the player for making too much
noise and/or being too violent, either toward their targets, bystanders,
or both.
Many new features were introduced to Hitman: Blood Money. These
include the capability to climb through more obstacles, improved unarmed
combat, the ability to use an NPC as a human shield (and use a weapon
to knock them unconscious after their purpose had been served had they
not been killed yet), the ability to dispose dead bodies into
containers, improved character animations (face, eyes, etc.), a new game
engine and the ability to upgrade weapons and equipment. However, only
five of the featured weapons in the game, as well as assorted pieces of
equipment such as bombs and armor, can be upgraded.[2] Every level
contains some sort of method to make the target's death look like an
accident;[2] for example, tampering with someone's grill to make it
explode when it is turned on, rigging a chandelier to fall on a target,
or simply pushing the target off a balcony ledge. There are also
improvised weapons, such as nail-guns, a child's air rifle, kitchen
knives, screwdrivers, stilettos, cane swords, fire extinguishers, and
even a pair of hedge clippers.
Processor: Pentium 4 1.5Ghz or Athlon XP Equivalent
RAM: 512 MB
Video Memory: 100% DirectX 9.0c compatible video card which supports Hardware TnL and Pixel Shader 2.0 (GeForce FX / Radeon 9500 or higher)
Only supplied on DVD?: Yes
Hard Drive Space: 5 GB
Operating System: Windows 2000/XP
DirectX Version: 9.0c
1. Download all 3 parts.
2. Extract using 7Zip to avoid corruption
3. Now open "Setup.bat" file to install and play :)





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